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BETRAYAL AT KRONDOR MAP OF DIMWOOD FULL
I was right Chapter 6 is one of the biggest in the game, and full of interesting things to do and places to go. When I wrote my last post I was tackling some shorter, more story-focused chapters, but I predicted that the game would open up again afterwards. First, I should pick up where I left off. I’ve had some time to reflect on the experience, and I’ll offer my thoughts about the game as a whole a little later.
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Other History Lessons posts can be found here.Īt long last, I have finished playing Betrayal at Krondor. Also be sure to read part 1, part 2 and part 3 before continuing. This was sure a great achievement, and the game sure deserves a full go, if not for anything else, then for the story, which truly gets to an interesting crossroads within this game.New readers may wish to read my History Lessons Introduction first.
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This is based on a rather stock backbone but manages to fill in the gaps with details, to create interesting characters that at times might even abandon their generic character traits and show some actual personality. But the draw is clearly the story which got a lot of attention, and a lot of detail was put into it. Sure, it's not Skyrim, but it is as good as it got back in the bay, at the begging of the 90s. You can view a building from any angle and you have a more immersed feeling, as if you're truly there. The world itself is fully 3D, no more cardboard like statics through which you move at one square increments. But it remain a classic because at the time it managed to tell a more compelling story, it wanted to impress, and it sported very nice graphics for its time. This RPG is a classic and is fondly remembered, though today it might not be your number one game of the past to run to. The gameplay might be a little slow for some, with an over-abundance of text at the expense of action and which might put some off, but generally speaking this is a fine RPG for followers of Dungeons and Dragons and Baldur's Gate. Combat is satisfying and while the interface and some of the quests take some getting used to, it is certainly worth making the effort. The narrative skill on display here is certainly high, while the complex puzzles and environment are suitably different from other such games to make it stand out. Betrayal of Krondor might not be that well known, but it remains an excellent slice of RPG adventuring. There are the usual RPG customisation options, with plenty of choices regarding classes, skills and magic, while combat plays out in turn-based fashion and which requires a fair amount of tactical consideration. The various quests and plot twists maintain player interest, while the colourful supporting cast of heroes and villains of various shades really help to bring the world to life. The game is structured like a book, with the main plot split into chapters which are narrated in the third person, and while the story isn't exactly original, relying as it does on some fairly typical fantasy cliches, it remains engaging throughout. The game itself is first-person adventure that sees players travelling through the land of Midkemia, engaging in quests, combat and interactions with NPCs as they go. Feist provides the inspiration for Betrayal at Krondor, an unusual and compelling RPG that makes for an entertaining experience and which was later turned into a novel by Feist himself, with its events becoming part of Riftwar canon.
BETRAYAL AT KRONDOR MAP OF DIMWOOD SERIES
The Riftwar series of fantasy novels by Raymond E.